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And so the blog begins...

At the age of 22 I have finished a course in graphic design and the advent of studying Illustration in university is finally dawning. This blog is here to help you get an understanding of who I am and follow my work as it progresses both academically and professionally. And if there's anything amusic I find along my way in life I'll be sure to share that too.

Now to start off with my current works:

Designing a zombie is no easy task, the knowledge of anatomy is paramount when creating one and I hope this comes across in this image.

Set in an apocalyptic city, I always find the idea of portraying sexy undead girls to be quite an unusual one if amazing fun. Hopefully more updates on this one as I progress with it along with the help of the community.

Another image I'm working on is primarily to test lighting. Colours have fascinated me for a while now and I reccomend if anyone seeks a quick improvement in your art, look up colour theory.

Yes reading can be boring, but it will really pay off. I noticed a change immediately and haven't looked back since. However I still need more practice and so i give you a lovely little succubi casting magic.
Ok so maybe not so little, but I certainly think she looks lovely, depending on your interpretation :P.

More updates coming soon. in the mean time enjoy this meme I've created so that my followers might understand where my art developed from and where it might be heading to.


Popular posts from this blog

Monster Hunter Design - Oryctomus (Armour)

Following on from the previous post about my recent Monster Hunter design (which can be found here: Oryctomus Design), I'll be focusing this post on the armour made from this creatures hide.

The armours in Monster Hunter take on the characteristics of the monster they're created from. Some are more obvious than others in their designs, but each either feature some design element from the monster itself, or a representation of how that monster attacks. The armours also come in two variations, Blademaster and Gunner.

Blademaster is heavier armour, used for high defense, and almost always looks sturdier than the Gunner variation.

The Gunner variation uses more stylistic aspects and often has weaker armour, used mostly for long range characters who'd rather not get up close and personal with a monster.

I began sketching designs for both gunner and blademaster variations, both male and female.

As you can see, the focal point I had used for these designs was the Oryctomus' s…

Monster Hunter Design - Oryctomus (Creature)

So recently I had spent some time asking for portfolio reviews. One criticism I had was that not much of my designs seemed clean enough for modellers to use. I was guided towards the Monster Hunter artbooks (ones I already owned a loved), and was told they had very good examples of clean work, and excellent design.

With this I decided to kill several birds with one stone. Getting clean work, turnarounds, and also one character and creature design out of it. For this post however I'll be focusing mostly on the creature, as before you can build the armour for Monster Hunter, you must have a monster to carve its hide from. (If you want to skip this and go to the armour however, just click the following link: Oryctomus Armour)

I began by sketching down some general shapes for the monster. My original idea was to have a more mammalian design, as much of the creature in Monster Hunter are typically Reptilian. Perhaps something along the lines of an Aardvark or Anteater.

Once I had a …

Terryl Whitlatch Creature Course #1

I recently signed up to a creature design course hosted by Terryl Whitlatch on Schoolism. I'm a huge fan of Terryl's work, so it'll be interesting to see how I develop my creature work whilst on her course.

These should be weekly updates, and this week's topic was to try and get a grasp of the fundamentals of creature design. So our challenge was to draw a human, a tetrapod, and a human/animal hybrid. Then break those down by rig, skeleton and musculature and label each.

Here's what I came up with: