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And so the blog begins...

At the age of 22 I have finished a course in graphic design and the advent of studying Illustration in university is finally dawning. This blog is here to help you get an understanding of who I am and follow my work as it progresses both academically and professionally. And if there's anything amusic I find along my way in life I'll be sure to share that too.

Now to start off with my current works:

Designing a zombie is no easy task, the knowledge of anatomy is paramount when creating one and I hope this comes across in this image.

Set in an apocalyptic city, I always find the idea of portraying sexy undead girls to be quite an unusual one if amazing fun. Hopefully more updates on this one as I progress with it along with the help of the community.

Another image I'm working on is primarily to test lighting. Colours have fascinated me for a while now and I reccomend if anyone seeks a quick improvement in your art, look up colour theory.

Yes reading can be boring, but it will really pay off. I noticed a change immediately and haven't looked back since. However I still need more practice and so i give you a lovely little succubi casting magic.
Ok so maybe not so little, but I certainly think she looks lovely, depending on your interpretation :P.

More updates coming soon. in the mean time enjoy this meme I've created so that my followers might understand where my art developed from and where it might be heading to.


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Monster Hunter Design - Oryctomus (Creature)

So recently I had spent some time asking for portfolio reviews. One criticism I had was that not much of my designs seemed clean enough for modellers to use. I was guided towards the Monster Hunter artbooks (ones I already owned a loved), and was told they had very good examples of clean work, and excellent design.

With this I decided to kill several birds with one stone. Getting clean work, turnarounds, and also one character and creature design out of it. For this post however I'll be focusing mostly on the creature, as before you can build the armour for Monster Hunter, you must have a monster to carve its hide from. (If you want to skip this and go to the armour however, just click the following link: Oryctomus Armour)

I began by sketching down some general shapes for the monster. My original idea was to have a more mammalian design, as much of the creature in Monster Hunter are typically Reptilian. Perhaps something along the lines of an Aardvark or Anteater.

Once I had a …

Terryl Whitlatch Creature Course #1

I recently signed up to a creature design course hosted by Terryl Whitlatch on Schoolism. I'm a huge fan of Terryl's work, so it'll be interesting to see how I develop my creature work whilst on her course.

These should be weekly updates, and this week's topic was to try and get a grasp of the fundamentals of creature design. So our challenge was to draw a human, a tetrapod, and a human/animal hybrid. Then break those down by rig, skeleton and musculature and label each.

Here's what I came up with:

Armour Studies & Material Spheres

I decided to spend some of my spare time the last few weeks doing some armour studies. This had initially started as just a bit of practice on the side, but after some really positive feedback and some requests for a tutorial I ended up making an entire collection of texture spheres and cleaned up a lot of the studies so people could better understand how to paint these types of things too.

Firstly we have the finished studies themselves. I had tried gathering a few different types of armour specifically to understand both their design, and their material properties, so we have things from clean plate mail to tanned leather and rusted metal.

These took some time on their own, but I then decided to create material spheres for as select few textures.

For those of you who haven't come across material spheres before, they are used as a way of studying and showing how light works on various types of textures, it gives you all the variables of having a strong focal light, secondary ligh…