Skip to main content

Post-Holiday Update: Digital Work

I might have uploaded my sketchbook but I've also been working a fair bit on my digital work. Still trying to find a style that works best for me I'm still in the process of trial and error. Here are a few examples of work I'm either working on, finished or just plain gave up on.

For Halloween I gave the gift of free zombie drawings to the friends I'd made at uni, this is my favourite, but as it is me so that's not surprising :P
Here's a few other examples:


And here's all of us together. Aww, aren't we cute?
I'd also tried working on more character concepts:

The third one was going to be changed but I ended up getting distracted by other projects.

Hey look I got this picture done at least.
Need to use harder edged brushes...
Need to experiment more.
I would love to turn Spyranosaurus Rex into a game :B You know it'd be good.
 During the holiday there was also talk between my friend Hollie and I, (Hollie's blog) about doing our own challenges again. You might have noticed in the sketchbook post below a collection of words next to the text 'dragon'. Well that was our challenge, give each other words and create a seperate challenge for each word. ('Tomato'... thanks hols >[ ).

Anyway I decided to get the worst one out of the way first, here's my Tomato Dragon so far:

Throughout the Sketchbooks you might have also picked up something of a theme with a few images, well the truth is I'm writing my own story. I might put some of it online at some point but for now my sketchbook is being used to go over potential creature character and landscape designs. But as well as that I'm trying my hand digitally to create the characters I need. The images below are of the designs for the first two main characters found in the story.

Thr bear-like brute
This character is proving to be quite a handful, whilst I know a lot of his story, his personality and his own goals and fears, his physical appearance is somewhat of a mystery to me. I've always loved bestial races akin to the Worgen of Warcraft or the Charr of Guild Wars, but I wanted this creation to be something different. He needed to be bulkier, more imposing, something that should you have run into it in the wilf you would be hard pressed to find it as a sentient intelligent creature. But this design didn't hold enough agility that I feel it needs. so I went back to the idea of wolves.

Looking better.
I quite liked this design, after years of time spent in the forests his only clothing is that of tattered fabric and wood. needed more work though.
Something not quite right.
His armor has gained more personality as the sketch became more distinct. He now owns a leather shoulder pad that he had owned before living in hte forest, leaving his origin as an enigma. He has become more lithe yet retained an overwhelming sense of bulk in his upper body, by combining the bulk of a polar bear with the traits found in canids the design has really come along. Still needs more work though. He now looks too generic as a fantasy creature, boring wolf face on an anthropomorphised body. I'll update this as it continues.

Little work has really been done on the protragonist of this story, suffice it to say I have a clear idea of his design in my head but as the idea of a bestial man has eluded me due to the idea being too fluid, this one has become hard to grasp due to it's specificness. I suppose it's ironic given the two characters but I won't say anymore. here's just a sketch I've got done so far of the boy.

Which brings me to my last image:

After looking at the following blog for ideas of poses for women, (Dames Galore) I've been working on this since last night. It's not bad for experimentation actually. But it's still proving hard to come up with a style for it. I like how painterly it looks and I would've liked to keep it that way but throughout the process it became...

This. I really don't like where this is going, it's lost that freedom I liked about the first image. After this I went back to the drawing board.

This design feels a lot better, taking from the style of Art Nouveau I only hope it keeps that freedome I love about it.

More as it comes.



  1. Those Zombies are great! I really like the different poses you've got them in and your sketchy line style!


Post a Comment

Popular posts from this blog

Monster Hunter Design - Oryctomus (Armour)

Following on from the previous post about my recent Monster Hunter design (which can be found here: Oryctomus Design), I'll be focusing this post on the armour made from this creatures hide.

The armours in Monster Hunter take on the characteristics of the monster they're created from. Some are more obvious than others in their designs, but each either feature some design element from the monster itself, or a representation of how that monster attacks. The armours also come in two variations, Blademaster and Gunner.

Blademaster is heavier armour, used for high defense, and almost always looks sturdier than the Gunner variation.

The Gunner variation uses more stylistic aspects and often has weaker armour, used mostly for long range characters who'd rather not get up close and personal with a monster.

I began sketching designs for both gunner and blademaster variations, both male and female.

As you can see, the focal point I had used for these designs was the Oryctomus' s…

Monster Hunter Design - Oryctomus (Creature)

So recently I had spent some time asking for portfolio reviews. One criticism I had was that not much of my designs seemed clean enough for modellers to use. I was guided towards the Monster Hunter artbooks (ones I already owned a loved), and was told they had very good examples of clean work, and excellent design.

With this I decided to kill several birds with one stone. Getting clean work, turnarounds, and also one character and creature design out of it. For this post however I'll be focusing mostly on the creature, as before you can build the armour for Monster Hunter, you must have a monster to carve its hide from. (If you want to skip this and go to the armour however, just click the following link: Oryctomus Armour)

I began by sketching down some general shapes for the monster. My original idea was to have a more mammalian design, as much of the creature in Monster Hunter are typically Reptilian. Perhaps something along the lines of an Aardvark or Anteater.

Once I had a …

Terryl Whitlatch Creature Course #1

I recently signed up to a creature design course hosted by Terryl Whitlatch on Schoolism. I'm a huge fan of Terryl's work, so it'll be interesting to see how I develop my creature work whilst on her course.

These should be weekly updates, and this week's topic was to try and get a grasp of the fundamentals of creature design. So our challenge was to draw a human, a tetrapod, and a human/animal hybrid. Then break those down by rig, skeleton and musculature and label each.

Here's what I came up with: