Skip to main content

Realistic Pokemon

So with our final life drawing project underway we've been asked to find artists work we admire and imitate them. This work is based off of Arvalis' (Advalis' dA) realistic Pokemon work. Whilst he has done some lovely artwork otherwise it's his Pokemon work that caught a lot of people attention.

I chose Blaziken because, let's face it, he's pretty awesome. Also it's a Pokemon I like that hasn't been done by Arvalis before and I haven't drawn him to death like the others. (Golduck)

I always felt like blaziken reminded me of Secretary Birds, or Bearded Vultures. If you have heard of these before I highly suggest looking them up, not only are they beautiful birds, they are fascinating. Secretary birds are known for crushing the skulls of their prey with their feet, and Bearded Vultures actually smash the bones of their prey to bits in order to eat them. Seems like a perfect fit for Blaziken!
Secretary Bird

Bearded Vulture

I started off by doing a quick drawing of how I wanted Blaziken to be posed using Martial arts stances

Once I had this figured out it was time to start fleshing him out. Usually I'd be less careful here, just clean up what I had done previously, but following closer to Arvalis' work I decided to try a cleaner approach to line art.

Now here I started using masks. For those new to digital art I cannot understate how useful masks are, and I feel I should really use them more than I currently do, however for this, with this detail it worked out perfectly, allowing me to plaint without worrying about keeping it clean.

As you can see it really allows you to keep your work clean.

Now here I just started using orange paints on overlay layers to give off the light from the fire wrists, countered with a dark purple/blue for the shadows for colour balance.

Now don't be afraid to play with the levels or the colour balance, these things show flaws in your work and allow you to quickly correct them. Just be sure to pay attention to what's going wrong so you can better learn from it.

As you can see the previous image had far too much warmth, the blue allows more attention to focus on the fire and makes the character stand out more.

And now we have the final product.


Popular posts from this blog

Monster Hunter Design - Oryctomus (Armour)

Following on from the previous post about my recent Monster Hunter design (which can be found here: Oryctomus Design), I'll be focusing this post on the armour made from this creatures hide.

The armours in Monster Hunter take on the characteristics of the monster they're created from. Some are more obvious than others in their designs, but each either feature some design element from the monster itself, or a representation of how that monster attacks. The armours also come in two variations, Blademaster and Gunner.

Blademaster is heavier armour, used for high defense, and almost always looks sturdier than the Gunner variation.

The Gunner variation uses more stylistic aspects and often has weaker armour, used mostly for long range characters who'd rather not get up close and personal with a monster.

I began sketching designs for both gunner and blademaster variations, both male and female.

As you can see, the focal point I had used for these designs was the Oryctomus' s…

Monster Hunter Design - Oryctomus (Creature)

So recently I had spent some time asking for portfolio reviews. One criticism I had was that not much of my designs seemed clean enough for modellers to use. I was guided towards the Monster Hunter artbooks (ones I already owned a loved), and was told they had very good examples of clean work, and excellent design.

With this I decided to kill several birds with one stone. Getting clean work, turnarounds, and also one character and creature design out of it. For this post however I'll be focusing mostly on the creature, as before you can build the armour for Monster Hunter, you must have a monster to carve its hide from. (If you want to skip this and go to the armour however, just click the following link: Oryctomus Armour)

I began by sketching down some general shapes for the monster. My original idea was to have a more mammalian design, as much of the creature in Monster Hunter are typically Reptilian. Perhaps something along the lines of an Aardvark or Anteater.

Once I had a …

Terryl Whitlatch Creature Course #1

I recently signed up to a creature design course hosted by Terryl Whitlatch on Schoolism. I'm a huge fan of Terryl's work, so it'll be interesting to see how I develop my creature work whilst on her course.

These should be weekly updates, and this week's topic was to try and get a grasp of the fundamentals of creature design. So our challenge was to draw a human, a tetrapod, and a human/animal hybrid. Then break those down by rig, skeleton and musculature and label each.

Here's what I came up with: