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The Female Blacksmith

So for my universities final project of the first year. we were tasked with creating and designing a character of our choosing, we had a very free reign when it came to this project. I guess it's no surprise to the people that know me that I'd choose a middle aged blacksmith.

I pretty much knew the design I wanted from the bat and jumped right in. After a few developmental sketches I wound up with:

As usual with character design, expression and turnaround sheets were created. These were obviously good for modelling, but I feel they also really solidified the character as a person (in my mind at least)

 Then came designing the environment. I'd never designed a 3D environment by this point, and so making sure all the pieces were correct was key. I already knew what kind of scene I wanted to have, but bringing it to life was a lot harder than I expected.

Once everything was modeled (Using Maya I might add, I think this would look so cool in Zbrush, but gotta take it in steps!), then came the texturing, this proved to be quite difficult as you might see. I had to somehow plot were every bit would be, and considering not all the faces were linked it was quite troublesome.

Still, everything worked out okay in the end and here's what I ended up with:

Blacksmith Environment - 1st Year Final Project (Turnaround + Fly through) from Sam Cullum on Vimeo.

Female Blacksmith - 1st Year Final Turnaround from Sam Cullum on Vimeo.


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