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Weekly Update #17: Painting Fur

Texturing has been the main goal this week. After rooting out the problems encountered last week regarding displacement maps, we now have our 3D models working perectly within Maya. Now it's on to texturing. This was something I was looking forward to, but again, issues arose. I decided to try learning some new programs in order to try and facilitate faster production times and better results. The main program I was aiming to use was Mari, something I had hear much praise for. However, it's through using Mari I learnt that my mac has not aged well in the last two and a half years. It struggled to even turn around the high poly model. And so after a few days of trying to work out a way of making it usable, I instead opted to transfer my license over to my pc. Suddenly everything works much faster. Suffice it to say, should my mac die... I shalln't be renewing it. I digress, texturing began with the creature first:
As you can see there is a gentle progression through the texturing of the creature. But after rendering it through Arnold I've discovered that most of his face and fur looks 'flat'
I've since spent the last day collating stylised texture references and I'll begin really working into the detail. I'm just slightly worried about 'over defining' things like shadows.

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