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Weekly Update #18: Team17 And Awesome Lighting

I've applied for an internship at Team17 (The guys who make Worms), and they invited me for an interview. Since then I've spent my time travelling up to Leeds where they're based, both visiting them and some friends nearby. I've not yet finished my course but they seemed particularly happy with the work I'm producing and said that hopefully, come graduation the position may still be open for me. Alpha has developed too. We've begun working on lighting tests created by our wonderful TD John Benson:
We needed to start figuring out how we were going to produce godrays and create a more atmospheric scene. And so with our other props not allowing for light to filter through them I began to make a tree variant of my own. It only took me a couple days to go from nothing to a finished untextured model but I really like how it turned out.
This should hopefully allow for some really nice lighting! Carrying on with university work I've also decided to go back and begin reworking my old Milita piece. It's not finished but here's the updated version so far:
As well as this I've also begun blocking him in on Maya, no robotic arm just yet, but I'm making a failsafe that requires less work just in case Alpha eats way too much into my time.
That's it for this week but I'm working on a large piece that I should hopefully have ready for you next update!


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