Skip to main content

Water of Urd

This  commission asked for three women; a mother, a maiden, and a crone, dressed in nordic attire, standing over a stone basin of dark water over the a world spanning tree.

Final Image

This was going to be a challenge, as painting elderly folks requires a lot of finesse to not overdo. But after collecting enough reference on my Pinterest, I felt I knew how to tackle it.

I began by having my lovely partner pose for several photos around an imaginary basin. This was to make sure I had all the anatomy right as well as the angles. It took dozens of photos, and even though it was slightly harder to align them together, given that when she was portraying any of the characters she could not see how they stood in relation to the others. we still wound up with a pretty decent compilation of images for reference.

I began by making a few sketches. I felt like what the art director was looking for was something more in like with typical fantasy fare, women in a hut. That sort of thing. However after looking at the mythology of other triple goddess' mythologies I wanted to go with something more arcane. Having these women view their mysticism through a natural basin of water on the floor.

I proposed the following sketches:




The Art Director eventually went with the carved basin, but I was happy that I had suggested my idea. I knew I would've regretted it had I not pitched it as it may have proven to be the better option.

Now I proceeded to block in the greyscale. My idea for this was to have the light focusing on each of the character defining traits. The maiden's beauty, the mothers body, and the crones intellect. And so I focused my lights in these areas to better describe who they were.


I knew getting the faces right was crucial in this image, and so special attention was paid to them.




I knew getting the faces right was crucial in this image, and so special attention was paid to them.


Greyscale completed. But the colour part would be tricky. The issue I had was that there were several colour schemes I could think to go with this image. Mytical, myterious, natural. All seemed to work. But after seeing some tutorials by Tom Scholes, I decided to try a technique he used. Overlaying previous images in various layer modes to see what colours you get. I ended up with the following:



At this point I knew I wanted Orange to be in there somehow, so I started overlaying more colour layers, basically just tweaked everything until I had something roughly how I wanted it.



Almost there, just some final alterations and we're complete. Although I want to make special mention of the girls portrait as I was very happy with how this came out.


And complete!


Comments

Popular posts from this blog

Armour Studies & Material Spheres

I decided to spend some of my spare time the last few weeks doing some armour studies. This had initially started as just a bit of practice on the side, but after some really positive feedback and some requests for a tutorial I ended up making an entire collection of texture spheres and cleaned up a lot of the studies so people could better understand how to paint these types of things too.


Firstly we have the finished studies themselves. I had tried gathering a few different types of armour specifically to understand both their design, and their material properties, so we have things from clean plate mail to tanned leather and rusted metal.








These took some time on their own, but I then decided to create material spheres for as select few textures.

For those of you who haven't come across material spheres before, they are used as a way of studying and showing how light works on various types of textures, it gives you all the variables of having a strong focal light, secondary ligh…

Monster Hunter Design - Oryctomus (Creature)

So recently I had spent some time asking for portfolio reviews. One criticism I had was that not much of my designs seemed clean enough for modellers to use. I was guided towards the Monster Hunter artbooks (ones I already owned a loved), and was told they had very good examples of clean work, and excellent design.

With this I decided to kill several birds with one stone. Getting clean work, turnarounds, and also one character and creature design out of it. For this post however I'll be focusing mostly on the creature, as before you can build the armour for Monster Hunter, you must have a monster to carve its hide from. (If you want to skip this and go to the armour however, just click the following link: Oryctomus Armour)

I began by sketching down some general shapes for the monster. My original idea was to have a more mammalian design, as much of the creature in Monster Hunter are typically Reptilian. Perhaps something along the lines of an Aardvark or Anteater.


Once I had a …

Monster Hunter Design - Oryctomus (Armour)

Following on from the previous post about my recent Monster Hunter design (which can be found here: Oryctomus Design), I'll be focusing this post on the armour made from this creatures hide.



The armours in Monster Hunter take on the characteristics of the monster they're created from. Some are more obvious than others in their designs, but each either feature some design element from the monster itself, or a representation of how that monster attacks. The armours also come in two variations, Blademaster and Gunner.

Blademaster is heavier armour, used for high defense, and almost always looks sturdier than the Gunner variation.

The Gunner variation uses more stylistic aspects and often has weaker armour, used mostly for long range characters who'd rather not get up close and personal with a monster.

I began sketching designs for both gunner and blademaster variations, both male and female.





As you can see, the focal point I had used for these designs was the Oryctomus' s…