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Underwater Ship Station

I was tasked to paint an underwater ship docking station for the latest Numenera expansion, full of all manner of strange machines, creatures etc. This one certainly had me worrying.

Final Picture
My issue here was that I hadn't done any underwater images before this, the light diffusion was something I was unsure about, and the variety of spaceships, with various angles could very easily resort to unrefined chaos.

As usual though; I did my studies, collected my reference, and pushed on to the thumbnailing.

I personally really liked Number 3. I felt like it had some really nice sweeping motions in it, and the light gave you a prime focus. However, we decided to proceed with Number 1 as it might have appeared more readable. I felt like I wanted to take some of the factors of the third image into this chosen sketch though, and so I copied the sweeping 'floor' complete with character onto the chosen thumbnail.

However, drawing these ships was proving difficult, just as I had feared. Their strange shapes were interfering with my angles. And so to make the process easier, I began quickly sculpting ships in Maya.

I created a more easily readable version of the sketch with the rough linework to show the client. I wanted them to know that the ships were all built and readable as this rough may have proven a bit messy otherwise.

The client was pleased with what I had created so far, and I was happy with how the values were coming out. The lights on the ship were really selling the underwater diffusion.

And so I went to tidy up the greyscale:

Next it was time for the colour. Luckily this proved to be quite a simple choice. It was still a bit messy, but before you knew it, after some tidying up we had a final image:


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