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Circuits and Shields

This character was a commission for an indie game currently in development.



My brief was to create a cocky cyberpunk girl who had the ability to summon knifes of all sizes. I initially drew several sketches to try and get the essence of her character:



Once we picked a pose that best suited her, it was time to start choosing what kind of expression she would have. She needed to be happy and enjoying herself with her newfound powers.


We cut out one of the blades, and I quickly mocked up a sketch of the kind of clothes she might wear to make sure I was heading down the right direction.


 Next I started creating more detailed versions of each outfit, sometimes just mixing and matching parts to try and get as many effective combinations down. Making sure there wasn't one I'd missed in case it proved to be a useful design idea.


 To create the back version of this image I merely flipped the original over and painted on top. However considering the front pose has some element of perspective in it, I rectified this mistake later and made it look more natural.

It was at this stage I also created a more detailed painting of the face, as this would be the focal point of the image.


The issue we currently had with this version of the character was she appeared to be older than we were hoping. The aim was late teens, early twenties. so I softened up some of her features, made her face rounder, and adjusted her proportions accordingly.

 

Originally the brief was that Inks would have either a robotic arm or glowing tattoos that she used to summon these knives. All sketches up to this point had included a robotic arm, and I made a quick mock up of the tattooed arm. We eventually decided to go with the tattoos, but with a more circuit-like design.


Now it was time to create a clean turnaround to start colouring and adding details onto.

 

The tattoo went through several variations, whilst detailed circuits might've worked, they cluttered up the design, and considering this model was designed to go low poly in a game it would render it unreadable.


And just a bit of tidying up and we have 'Inks'.


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