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Monsterkin - Initial Game Testing

I've had this idea for a game for a while, but I have to admit. I had originally started designing this as a video game before moving to a board game system as I am right now. This is obviously not the best way to go about designing a game, and I've had to make extensive cuts and changes to the original concept to better suit the dynamics of a board game system, but it's beginning to resemble something workable. (Each time I test it however I am noticing new large scale changes I need to implement, so expect what I show from this point to change a lot.)

Based on tactical combat games like X-Com and Fire Emblem, the game play takes place on hex based grid system with an asymmetrical player controling the antagonist. You control a small team of monsters, on a battlefield you control using environment tiles that either buff or debuff your team. Right now the idea is primarily to just defeat the other team, however after testing this it's become noticeable that the gameplay quickly drags at around the halfway point. So more big updates.



Originally the game board was a single design on one piece of card, something I hoped would reduce the amount of variables I'd have to account for. However it soon became clear in previous tests that a dominant strategy quickly arrives and agian, fun is hard to come by. So now the board is randomly generated using these tiles:


The red lines indicate the board edges so pieces can be easily placed next to one another. So far this has made the game a much more interesting affair, so even if I thought an earlier idea would work I make sure to remove things if I think they're becoming a hindrance.

Monsters in this game take the form of cards:


These cards have a select few stats like attack, defense etc (these were from an older build though and so this will likely change a lot too). Damage is counted with the tokens, and monsters can cast spells, or use abilities to control the board, heal, or attack other monsters.


The enemy player will use 'Apex' monsters, much more powerful variants with bettter abilties. I currently have some ideas to better vary these 'Apex' monsters, but right now it's just some rough ideas.

So that's what I've been working on in my spare time for now. I think for the moment I'll be putting this on hold as I try to better build my portfolio, but you should have a pretty good idea as to what I'm building for myself right now.

I'd love to know your thoughts.

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