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Creating the Donkestra.

I decided it had been a while since I created a ' Monster Hunter ' creature, and an accompanying armour set. And with Monster Hunter: Worlds recent release and success, I figured now would be a good time to begin work on a creature design I had had in my head for a while. (For this blog post I will be focusing entirely on the Donkestra creature design. If you'd like to see how the armour was made you can find the joint blog post here: Donkestra Armour Blog ) So before we begin, let's start at the end. Here is the final design: The Donkestra is a gliding reptile with heavy influences from mammals and birds. It uses skin flaps to glide across the land, whilst its spines and reinforced skull help defend it from predators and hunt down prey. Its hooked tail allows it to both hang upside down as it rests, and to quickly adjust its course mid-flight But originally I had not inteded the creature to work in this manner at all. I had begun work on this thinking...