Skip to main content

Schoolism Part #2 - Nathan Fowkes Environment Design (Part 1)

I knew environment design was one of my weaker areas. And so I signed up for Nathan Fowkes Environment Design class. His lesson threw you in the deep end of work pretty fast, which I actually really enjoyed. And so this post is just about the first lesson of the class. To take 10-12 images we like, and study and replicate them, within a short period of time.

Luckily I have a very large collection of images on my (Pinterest board, and so finding some images I liked proved quite easy. And so here are the 12 images I made for this assignment:


These were actually really fun, and I'm hoping to do more soon!

Comments

Popular posts from this blog

Final Fantasy's 'Bahamut' Redesign

ConceptArt.org's forums often hold a Creature of the Week contest. Many of my older posts from a few years ago were typically revolved around these contests and I can certainly see how much I've developed from my posts back in 2012... It's been a couple years since I last entered though, and with the latest contest sounding as fun as it did I couldn't resist trying to see what I came up with. Final Design This weeks topic was to redesign the Elder Dragon 'Bahamut' from the Final Fantasy series. Bahamut is typically shown as an almost anthropomorphized dragon, with an upright body and large wings. However, I wanted to try spending this time designing a more feral creature. I started by trying to draw some very strange dragon shapes, adjusting proportions and wing spans. I had an image of a lumbering creature with huge wings and small arms originally. Eventually I settled on the more typical draconian design, trying to keep the wings the main focus...

Pokémon Design - Alolan Golduck

I won't deny it, I'm still a pretty big Pokémon fan, and with the new game offering up some different takes on old designs I wanted to take my favourite Pokémon and give it a new twist. First, I tried to figure out what kind of change this would be. For instance the original design looks like this: Originally just a water type Pokémon I wanted to reflect the Psychic nature that's always been present in it's design. I sketched a couple ideas, from floating monk types, to ones that seem exhausted by their mental strain.   I actually decided to work on it's previous forms story. Originally a dumb duck that suffered constaint migraines that gave it its psychic power, I wanted to try and portray this even more in its evolved form.   And so the Alolan Golduck suffers from constant insomnia. Never able to sleep from it's terrible headaches, it only worsens the effects, which in turn increase its power. Part of it's design is taki...

Terryl Whitlatch Creature Course #2 - Plethios

This weeks assignment was to focus more on the earlier stages of evolutionary life so I could grasp how anatomy developed over time. I was tasked with sketching some studies, and combining a fish with either an amphibian or a reptile. Fish/Amphibian Hybrid Fish Studies Reptile/Amphibian Studies After I'd gotten the basics of these creatures sketched down I decided to try going more in-depth on their anatomy. This wasn't required but I felt it would help me really make better decisions on the final piece. Fish/Amphibian Anatomy What made this especially interesting for me was the fact that I knew most creatures followed the same basic plan when it came to their anatomy. But fish and amphibians turned out to be wildly different to what I expected. Amphibians (Salamanders specifically) lacked a ribcage, and fish had their pelvis right near the front of their bodies when I was expecting it to be near the end. With this though I knew I could tackle the fin...