Skip to main content

Schoolism Part #2 - Nathan Fowkes Environment Design (Part 1)

I knew environment design was one of my weaker areas. And so I signed up for Nathan Fowkes Environment Design class. His lesson threw you in the deep end of work pretty fast, which I actually really enjoyed. And so this post is just about the first lesson of the class. To take 10-12 images we like, and study and replicate them, within a short period of time.

Luckily I have a very large collection of images on my (Pinterest board, and so finding some images I liked proved quite easy. And so here are the 12 images I made for this assignment:


These were actually really fun, and I'm hoping to do more soon!

Comments

Popular posts from this blog

Creating the Donkestra.

I decided it had been a while since I created a ' Monster Hunter ' creature, and an accompanying armour set. And with Monster Hunter: Worlds recent release and success, I figured now would be a good time to begin work on a creature design I had had in my head for a while. (For this blog post I will be focusing entirely on the Donkestra creature design. If you'd like to see how the armour was made you can find the joint blog post here: Donkestra Armour Blog ) So before we begin, let's start at the end. Here is the final design: The Donkestra is a gliding reptile with heavy influences from mammals and birds. It uses skin flaps to glide across the land, whilst its spines and reinforced skull help defend it from predators and hunt down prey. Its hooked tail allows it to both hang upside down as it rests, and to quickly adjust its course mid-flight But originally I had not inteded the creature to work in this manner at all. I had begun work on this thinking...

Spanish Conquistador

After doing some fantasy based character design for other IP's I decided I wanted to do something that was more grounded in reality. I chose to do some sort of historical character, and after looking up the history of Spanish Conquistadors I found something I really wanted to work on. See, with Conquistadors a lot of them were just poor spaniards who didn't have a full set of armour, but didn't really need it either. they had been fighting the native South Americans for decades and found that much of a 'full' set of armour was essentially useless, what with the highest technological weapon the natives had being clubs. Metal armour was just too strong for the natives, and too heavy for the invaders. And so I conceived a character that had been fighting for many, many years to conquer these foreign lands, but had just grown tired of it. I didn't want him to have much armour, maybe just a breastplate, and for them to look confident, but perhaps also tired. I b...

Terryl Whitlatch Creature Course #4 - Doggos, Dinosaurs & Ungulates

Because there are simply so many creature studies I'm creating for this course, I've decided to filter down the number of those studies that I'll put onto my blog. For this post I'll briefly sum up the two weeks worth of topics. Firstly there was the dog/dinosaur studies. As I said from the last post, dinosaurs come in two varieties (bird-hipped and lizard hipped). That week was all about studying another mammal, and combining it with the bird-hipped dino that my previous study didn't cover. Below are the studies and final product: This combination turned out quite well I think! Taking the thin aspects of the Russian wolfhound and combining it with th4e relatively stocky Parasaurolophus was quite the challenge though. --- And for the following week was about ungulates (animals that walk on the tips of their toes) and combining those. I could have chosen any two ungulates, but I chose a Shire horse and Dorset Down sheep because I knew they ...