Skip to main content

Spanish Conquistador

After doing some fantasy based character design for other IP's I decided I wanted to do something that was more grounded in reality. I chose to do some sort of historical character, and after looking up the history of Spanish Conquistadors I found something I really wanted to work on.

See, with Conquistadors a lot of them were just poor spaniards who didn't have a full set of armour, but didn't really need it either. they had been fighting the native South Americans for decades and found that much of a 'full' set of armour was essentially useless, what with the highest technological weapon the natives had being clubs.

Metal armour was just too strong for the natives, and too heavy for the invaders. And so I conceived a character that had been fighting for many, many years to conquer these foreign lands, but had just grown tired of it. I didn't want him to have much armour, maybe just a breastplate, and for them to look confident, but perhaps also tired. I began by making these quick roughs:


Now after choosing a sketch, I began posing for photos (which I'm not showing here) to better check the anatomy was correct. The problem I had was the helmet, it was an odd shape, one I found quite hard to visualize from the angle I had chose. And so I made a quick 3D mock up so I could better understand it and translate it into this 2D image.


Now it was just a case of painting in greyscale.


What I had been told during a recent talk with an Art Director though, was that my characters needed to feel grounded. That they needed to look like there were part of an environment they belonged to. So instead of the plain painterly background I had up until now, I added a South American mountain range, as well as the added colour. Thus completing the image of my worn middle ages Conquistador.

Comments

Popular posts from this blog

Creating the Donkestra.

I decided it had been a while since I created a 'Monster Hunter' creature, and an accompanying armour set. And with Monster Hunter: Worlds recent release and success, I figured now would be a good time to begin work on a creature design I had had in my head for a while.

(For this blog post I will be focusing entirely on the Donkestra creature design. If you'd like to see how the armour was made you can find the joint blog post here:Donkestra Armour Blog)

So before we begin, let's start at the end. Here is the final design:
The Donkestra is a gliding reptile with heavy influences from mammals and birds. It uses skin flaps to glide across the land, whilst its spines and reinforced skull help defend it from predators and hunt down prey. Its hooked tail allows it to both hang upside down as it rests, and to quickly adjust its course mid-flight

But originally I had not inteded the creature to work in this manner at all. I had begun work on this thinking that I wanted to…

Terryl Whitlatch Creature Course #4 - Doggos, Dinosaurs & Ungulates

Because there are simply so many creature studies I'm creating for this course, I've decided to filter down the number of those studies that I'll put onto my blog.

For this post I'll briefly sum up the two weeks worth of topics. Firstly there was the dog/dinosaur studies. As I said from the last post, dinosaurs come in two varieties (bird-hipped and lizard hipped). That week was all about studying another mammal, and combining it with the bird-hipped dino that my previous study didn't cover.

Below are the studies and final product:



This combination turned out quite well I think! Taking the thin aspects of the Russian wolfhound and combining it with th4e relatively stocky Parasaurolophus was quite the challenge though.
---
And for the following week was about ungulates (animals that walk on the tips of their toes) and combining those. I could have chosen any two ungulates, but I chose a Shire horse and Dorset Down sheep because I knew they were quite similar, and t…

Terryl Whitlatch Creature Course #2 - Plethios

This weeks assignment was to focus more on the earlier stages of evolutionary life so I could grasp how anatomy developed over time. I was tasked with sketching some studies, and combining a fish with either an amphibian or a reptile.





After I'd gotten the basics of these creatures sketched down I decided to try going more in-depth on their anatomy. This wasn't required but I felt it would help me really make better decisions on the final piece.


What made this especially interesting for me was the fact that I knew most creatures followed the same basic plan when it came to their anatomy. But fish and amphibians turned out to be wildly different to what I expected.

Amphibians (Salamanders specifically) lacked a ribcage, and fish had their pelvis right near the front of their bodies when I was expecting it to be near the end. With this though I knew I could tackle the final design more capably though.

In the end I decided to mix a Red-Cheeked Salamander with a Blackmoor Goldfish: