Skip to main content

Spectrum 24!

Hey everyone,

I just wanted to let you all know that my work is going to be featured inside Spectrum 24!


If you're unsure what Spectrum is, it's a yearly collection of art created by the best concept artists, illustrators and painters in the industry, with this year being their 24th edition.

Being featured in publications like this is the kind of thing I've been dreaming of since I first started painting, and I'm genuinely so humbled to have my work selected to go alongside the truly fantastic artists that go into Spectrum.

This feels like some of the most encouraging news I've had in a long time and it's totally made my day. And I hope you all take a look at some of the fine work the other artists who've been selected produce, I would argue they are objectively amazing.

Spectrum 24 Entries

Love,

-Sam

Comments

Popular posts from this blog

Creating the Donkestra Armour

How do you create armour from a fictional Monster whilst retaining its identity?

(
NOTE: This is a sister post to creating the Monster Hunter fan creature: 'The Donkestra'.
Donkestra Blog Post)

This was the main question I had had in my mind throughout the entire process of creating the Donkestras Armour. So first I will show you what I ended up with, and how I came to this result:

These armours are what I felt came to feel, both individual against the collection of armours Monster Hunter sports, and individual to the base Monster, the Donkestra (seen below).
So to begin with, I have to identify what elements of this creature are particularly iconic to it. What makes this armour recognizable as identifiable as Donkestra hide. and I came up with this:

The Donkestras most discernable traits were its large round head, its bright feathers, and its pale skin flaps. With its secondary traits being the dark spines that covered its body.

Knowing these traits, I began working on the male …

Creating the Donkestra.

I decided it had been a while since I created a 'Monster Hunter' creature, and an accompanying armour set. And with Monster Hunter: Worlds recent release and success, I figured now would be a good time to begin work on a creature design I had had in my head for a while.

(For this blog post I will be focusing entirely on the Donkestra creature design. If you'd like to see how the armour was made you can find the joint blog post here:Donkestra Armour Blog)

So before we begin, let's start at the end. Here is the final design:
The Donkestra is a gliding reptile with heavy influences from mammals and birds. It uses skin flaps to glide across the land, whilst its spines and reinforced skull help defend it from predators and hunt down prey. Its hooked tail allows it to both hang upside down as it rests, and to quickly adjust its course mid-flight

But originally I had not inteded the creature to work in this manner at all. I had begun work on this thinking that I wanted to…

Schoolism Part #2 - Nathan Fowkes Environment Design (Part 1)

I knew environment design was one of my weaker areas. And so I signed up for Nathan Fowkes Environment Design class. His lesson threw you in the deep end of work pretty fast, which I actually really enjoyed. And so this post is just about the first lesson of the class. To take 10-12 images we like, and study and replicate them, within a short period of time.

Luckily I have a very large collection of images on my (Pinterest board, and so finding some images I liked proved quite easy. And so here are the 12 images I made for this assignment:


These were actually really fun, and I'm hoping to do more soon!