Skip to main content

Lunch-Break Portrait Studies #1

I'm trying to make use of every spare moment I have to try and push my artwork just a bit more. So during the end of my lunch-breaks I've dedicated about 30 minutes a day to just trying to work on portraits as rendering faces is something of a weak area.




And because I had some spare screenshots I also made a quick progress GIF in case people would like to see the process.
I'll definitely be doing more, but I may just post a select few on here. You can be sure to see them all as I make them over on my Twitter: HERE

Comments

Popular posts from this blog

Final Fantasy's 'Bahamut' Redesign

ConceptArt.org's forums often hold a Creature of the Week contest. Many of my older posts from a few years ago were typically revolved around these contests and I can certainly see how much I've developed from my posts back in 2012... It's been a couple years since I last entered though, and with the latest contest sounding as fun as it did I couldn't resist trying to see what I came up with. Final Design This weeks topic was to redesign the Elder Dragon 'Bahamut' from the Final Fantasy series. Bahamut is typically shown as an almost anthropomorphized dragon, with an upright body and large wings. However, I wanted to try spending this time designing a more feral creature. I started by trying to draw some very strange dragon shapes, adjusting proportions and wing spans. I had an image of a lumbering creature with huge wings and small arms originally. Eventually I settled on the more typical draconian design, trying to keep the wings the main focus...

Terryl Whitlatch Creature Course #1

I recently signed up to a creature design course hosted by Terryl Whitlatch on Schoolism. I'm a huge fan of Terryl's work, so it'll be interesting to see how I develop my creature work whilst on her course. These should be weekly updates, and this week's topic was to try and get a grasp of the fundamentals of creature design. So our challenge was to draw a human, a tetrapod, and a human/animal hybrid. Then break those down by rig, skeleton and musculature and label each. Here's what I came up with:

Pokémon Design - Alolan Golduck

I won't deny it, I'm still a pretty big Pokémon fan, and with the new game offering up some different takes on old designs I wanted to take my favourite Pokémon and give it a new twist. First, I tried to figure out what kind of change this would be. For instance the original design looks like this: Originally just a water type Pokémon I wanted to reflect the Psychic nature that's always been present in it's design. I sketched a couple ideas, from floating monk types, to ones that seem exhausted by their mental strain.   I actually decided to work on it's previous forms story. Originally a dumb duck that suffered constaint migraines that gave it its psychic power, I wanted to try and portray this even more in its evolved form.   And so the Alolan Golduck suffers from constant insomnia. Never able to sleep from it's terrible headaches, it only worsens the effects, which in turn increase its power. Part of it's design is taki...