Skip to main content

Terryl Whitlatch Creature Course #2 - Plethios

This weeks assignment was to focus more on the earlier stages of evolutionary life so I could grasp how anatomy developed over time. I was tasked with sketching some studies, and combining a fish with either an amphibian or a reptile.

Fish/Amphibian Hybrid


Fish Studies

Reptile/Amphibian Studies

After I'd gotten the basics of these creatures sketched down I decided to try going more in-depth on their anatomy. This wasn't required but I felt it would help me really make better decisions on the final piece.

Fish/Amphibian Anatomy

What made this especially interesting for me was the fact that I knew most creatures followed the same basic plan when it came to their anatomy. But fish and amphibians turned out to be wildly different to what I expected.

Amphibians (Salamanders specifically) lacked a ribcage, and fish had their pelvis right near the front of their bodies when I was expecting it to be near the end. With this though I knew I could tackle the final design more capably though.

In the end I decided to mix a Red-Cheeked Salamander with a Blackmoor Goldfish:

Plethios

I'm still a bit unsure about the ribs, but this was definitely a fun creature to design and I learnt a lot doing it.

Comments

Popular posts from this blog

Spanish Conquistador

After doing some fantasy based character design for other IP's I decided I wanted to do something that was more grounded in reality. I chose to do some sort of historical character, and after looking up the history of Spanish Conquistadors I found something I really wanted to work on. See, with Conquistadors a lot of them were just poor spaniards who didn't have a full set of armour, but didn't really need it either. they had been fighting the native South Americans for decades and found that much of a 'full' set of armour was essentially useless, what with the highest technological weapon the natives had being clubs. Metal armour was just too strong for the natives, and too heavy for the invaders. And so I conceived a character that had been fighting for many, many years to conquer these foreign lands, but had just grown tired of it. I didn't want him to have much armour, maybe just a breastplate, and for them to look confident, but perhaps also tired. I b...

Creating the Donkestra.

I decided it had been a while since I created a ' Monster Hunter ' creature, and an accompanying armour set. And with Monster Hunter: Worlds recent release and success, I figured now would be a good time to begin work on a creature design I had had in my head for a while. (For this blog post I will be focusing entirely on the Donkestra creature design. If you'd like to see how the armour was made you can find the joint blog post here: Donkestra Armour Blog ) So before we begin, let's start at the end. Here is the final design: The Donkestra is a gliding reptile with heavy influences from mammals and birds. It uses skin flaps to glide across the land, whilst its spines and reinforced skull help defend it from predators and hunt down prey. Its hooked tail allows it to both hang upside down as it rests, and to quickly adjust its course mid-flight But originally I had not inteded the creature to work in this manner at all. I had begun work on this thinking...

Armour Studies & Material Spheres

I decided to spend some of my spare time the last few weeks doing some armour studies. This had initially started as just a bit of practice on the side, but after some really positive feedback and some requests for a tutorial I ended up making an entire collection of texture spheres and cleaned up a lot of the studies so people could better understand how to paint these types of things too. Firstly we have the finished studies themselves. I had tried gathering a few different types of armour specifically to understand both their design, and their material properties, so we have things from clean plate mail to tanned leather and rusted metal. These took some time on their own, but I then decided to create material spheres for as select few textures. For those of you who haven't come across material spheres before, they are used as a way of studying and showing how light works on various types of textures, it gives you all the variables of having a strong focal li...