Skip to main content

Pokémon Design - Alolan Golduck

I won't deny it, I'm still a pretty big Pokémon fan, and with the new game offering up some different takes on old designs I wanted to take my favourite Pokémon and give it a new twist.


First, I tried to figure out what kind of change this would be. For instance the original design looks like this:


Originally just a water type Pokémon I wanted to reflect the Psychic nature that's always been present in it's design. I sketched a couple ideas, from floating monk types, to ones that seem exhausted by their mental strain.



I actually decided to work on it's previous forms story. Originally a dumb duck that suffered constaint migraines that gave it its psychic power, I wanted to try and portray this even more in its evolved form.



And so the Alolan Golduck suffers from constant insomnia. Never able to sleep from it's terrible headaches, it only worsens the effects, which in turn increase its power.

Part of it's design is taking away the forehead gem from the original Pokémon and making them a charm necklace, and actually making use of Psyduck (It's original forms) colour palette also:



And here is the final design.

Comments

Popular posts from this blog

Terryl Whitlatch Creature Course #2 - Plethios

This weeks assignment was to focus more on the earlier stages of evolutionary life so I could grasp how anatomy developed over time. I was tasked with sketching some studies, and combining a fish with either an amphibian or a reptile. Fish/Amphibian Hybrid Fish Studies Reptile/Amphibian Studies After I'd gotten the basics of these creatures sketched down I decided to try going more in-depth on their anatomy. This wasn't required but I felt it would help me really make better decisions on the final piece. Fish/Amphibian Anatomy What made this especially interesting for me was the fact that I knew most creatures followed the same basic plan when it came to their anatomy. But fish and amphibians turned out to be wildly different to what I expected. Amphibians (Salamanders specifically) lacked a ribcage, and fish had their pelvis right near the front of their bodies when I was expecting it to be near the end. With this though I knew I could tackle the fin...

Terryl Whitlatch Creature Course #1

I recently signed up to a creature design course hosted by Terryl Whitlatch on Schoolism. I'm a huge fan of Terryl's work, so it'll be interesting to see how I develop my creature work whilst on her course. These should be weekly updates, and this week's topic was to try and get a grasp of the fundamentals of creature design. So our challenge was to draw a human, a tetrapod, and a human/animal hybrid. Then break those down by rig, skeleton and musculature and label each. Here's what I came up with:

Spanish Conquistador

After doing some fantasy based character design for other IP's I decided I wanted to do something that was more grounded in reality. I chose to do some sort of historical character, and after looking up the history of Spanish Conquistadors I found something I really wanted to work on. See, with Conquistadors a lot of them were just poor spaniards who didn't have a full set of armour, but didn't really need it either. they had been fighting the native South Americans for decades and found that much of a 'full' set of armour was essentially useless, what with the highest technological weapon the natives had being clubs. Metal armour was just too strong for the natives, and too heavy for the invaders. And so I conceived a character that had been fighting for many, many years to conquer these foreign lands, but had just grown tired of it. I didn't want him to have much armour, maybe just a breastplate, and for them to look confident, but perhaps also tired. I b...